Wednesday, January 26, 2011
Rumble Roses XX Image Quality Upgrade!
Friday, January 21, 2011
You excludin' your girl gender again, son?
I checked out WWE All Stars last week, and noticed that there wasn't a single female fighter on the roster. So I asked Mike McTyre, one of the producers on the game, why we won't be seeing the lovely Divas of past and present.
"It was simply a matter of scope," Mike told me. "We really strive for quality of animation, you know, smoothness. Even though the moves are over-the-top, making them all believable, they all came from motion-capture to start with; nothing was hand-keyed. Then the animators had to smooth them out, amplify them and make them over-the-top. To do that would require a massive amount of additional tech and all-new motion capture on a female skeleton, as opposed to the male skeletons."
Now I can certainly understand the realities of operating under a budget and the drive to turn out the best product possible, but I have to admit that there's something very disturbing to me about having a choice between fifty different pieces of upper torso clothing or including an entire gender, and then deciding to go with the clothing. What does such a decision say about the attitude of Brink's developers, and the studio itself? What message will be taken away by female players who check out the game only to discover that they haven't been given any representation? Not including female avatar options might have seemed like nothing more than a practical choice to Splash Damage, but taking a look at the bigger societal picture and the changing face of today's gaming constituency, it's pretty clear to me that more that should've been taken into account.
Inclusion and respect, or outfits and haircuts? I'll take the former, thanks.